<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xml" href="http://www.developerzone.com/links/misc/rss.xsl"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dz="http://www.developerzone.com/modules/dz/1.0" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>dzone.com: games</title>
    <link>http://www.developerzone.com/links/tag/games.html</link>
    <description>dzone.com: fresh links for developers</description>
    <language>en-us</language>
    <copyright>Copyright (c) 2008 DZone, Inc.</copyright>
    <pubDate>Thu, 04 Dec 2008 05:36:17 GMT</pubDate>
    <dc:creator>The dzone.com community</dc:creator>
    <dc:date>2008-12-04T05:36:17Z</dc:date>
    <dc:language>en-us</dc:language>
    <dc:rights>Copyright (c) 2008 DZone, Inc.</dc:rights>
    <dz:selfLink>http://www.developerzone.com/links/feed/frontpage/games/rss.xml</dz:selfLink>
    <image>
      <title>dzone.com: fresh links for developers</title>
      <url>http://www.dzone.com/images/std/dzone.com_258x55.gif</url>
      <link>http://www.dzone.com/links/</link>
    </image>
    <item>
      <title>Getting Started with the Turtle Class: Multimedia Programming with Java</title>
      <link>http://www.developerzone.com/links/rss/getting_started_with_the_turtle_class_multimedia.html</link>
      <description>How to write Java programs to do things like:&#xD;
&#xD;
    * Remove redeye from a photographic image.&#xD;
    * Distort the human voice.&#xD;
    * Display one image inside another image.&#xD;
    * Do edge detection, blurring, and other filtering operations on images.&#xD;
    * Insert animated cartoon characters in videos of live humans.&#xD;
&#xD;
If you have ever wondered how to do these things, you've come to the right place.</description>
      <category>games</category>
      <category>gui</category>
      <category>how-to</category>
      <category>java</category>
      <pubDate>Wed, 03 Dec 2008 16:34:41 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/138119.html</guid>
      <dc:creator>Thierry.Lefort</dc:creator>
      <dc:date>2008-12-03T16:34:41Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/getting_started_with_the_turtle_class_multimedia.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/138119.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>How to write Java programs to do things like:

    * Remove redeye from a photographic image.
    * Distort the human voice.
    * Display one image inside another image.
    * Do edge detection, blurring, and other filtering operations on images.
    * Insert animated cartoon characters in videos of live humans.

If you have ever wondered how to do these things, you've come to the right place.<br/><br/><a href='http://www.developerzone.com/links/rss/getting_started_with_the_turtle_class_multimedia.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=138119' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>138119</dz:linkId>
      <dz:submitDate>2008-12-02T08:24:18Z</dz:submitDate>
      <dz:promoteDate>2008-12-03T16:34:41Z</dz:promoteDate>
      <dz:voteUpCount>7</dz:voteUpCount>
      <dz:voteDownCount>0</dz:voteDownCount>
      <dz:clickCount>256</dz:clickCount>
      <dz:commentCount>0</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/138119.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>Thierry.Lefort</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/252611.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>Halo3: Flowmaps and Frag-Grenades, Part 1</title>
      <link>http://www.developerzone.com/links/rss/flowmaps_and_fraggrenades_part_1.html</link>
      <description>Halo3 is one of the earliest—and definitely one of the highest-profile—mass-market videogames to benefit from the contributions of a dedicated interaction designer.</description>
      <category>games</category>
      <category>how-to</category>
      <category>usability</category>
      <pubDate>Tue, 25 Nov 2008 21:40:52 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/136450.html</guid>
      <dc:creator>Thierry.Lefort</dc:creator>
      <dc:date>2008-11-25T21:40:52Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/flowmaps_and_fraggrenades_part_1.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/136450.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>Halo3 is one of the earliest—and definitely one of the highest-profile—mass-market videogames to benefit from the contributions of a dedicated interaction designer.<br/><br/><a href='http://www.developerzone.com/links/rss/flowmaps_and_fraggrenades_part_1.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=136450' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>136450</dz:linkId>
      <dz:submitDate>2008-11-25T09:34:28Z</dz:submitDate>
      <dz:promoteDate>2008-11-25T21:40:52Z</dz:promoteDate>
      <dz:voteUpCount>5</dz:voteUpCount>
      <dz:voteDownCount>0</dz:voteDownCount>
      <dz:clickCount>199</dz:clickCount>
      <dz:commentCount>0</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/136450.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>Thierry.Lefort</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/252611.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>Play Doom online - thanks to Adobe Alchemy</title>
      <link>http://www.developerzone.com/links/rss/play_doom_online_thanks_to_adobe_alchemy.html</link>
      <description>The game that started the FPS genre - now in your browser.</description>
      <category>games</category>
      <category>news</category>
      <category>open source</category>
      <pubDate>Mon, 24 Nov 2008 09:43:32 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/136006.html</guid>
      <dc:creator>jensa</dc:creator>
      <dc:date>2008-11-24T09:43:32Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/play_doom_online_thanks_to_adobe_alchemy.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/136006.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>The game that started the FPS genre - now in your browser.<br/><br/><a href='http://www.developerzone.com/links/rss/play_doom_online_thanks_to_adobe_alchemy.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=136006' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>136006</dz:linkId>
      <dz:submitDate>2008-11-23T20:57:10Z</dz:submitDate>
      <dz:promoteDate>2008-11-24T09:43:32Z</dz:promoteDate>
      <dz:voteUpCount>16</dz:voteUpCount>
      <dz:voteDownCount>1</dz:voteDownCount>
      <dz:clickCount>1169</dz:clickCount>
      <dz:commentCount>1</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/136006.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>jensa</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/295873.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>Game programming in Ruby with Rubygame</title>
      <link>http://www.developerzone.com/links/rss/game_programming_in_ruby_with_rubygame.html</link>
      <description>Get on your feet fast with Ruby game programming.  Seven articles in total show you how to use Rubygame to create a Space Invaders clone using Ruby.</description>
      <category>games</category>
      <category>ruby</category>
      <pubDate>Sun, 23 Nov 2008 19:43:57 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/135752.html</guid>
      <dc:creator>UziMonkey</dc:creator>
      <dc:date>2008-11-23T19:43:57Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/game_programming_in_ruby_with_rubygame.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/135752.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>Get on your feet fast with Ruby game programming.  Seven articles in total show you how to use Rubygame to create a Space Invaders clone using Ruby.<br/><br/><a href='http://www.developerzone.com/links/rss/game_programming_in_ruby_with_rubygame.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=135752' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>135752</dz:linkId>
      <dz:submitDate>2008-11-22T07:51:39Z</dz:submitDate>
      <dz:promoteDate>2008-11-23T19:43:57Z</dz:promoteDate>
      <dz:voteUpCount>7</dz:voteUpCount>
      <dz:voteDownCount>0</dz:voteDownCount>
      <dz:clickCount>286</dz:clickCount>
      <dz:commentCount>0</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/135752.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>UziMonkey</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/305563.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>Game AI: Genetics for Games: Part 1</title>
      <link>http://www.developerzone.com/links/rss/game_ai_genetics_for_games_part_1.html</link>
      <description>One of the biggest features lacking in most small games and even larger games is some form of intelligent computer player. This article series is aimed to get you, the developer, to start thinking outside of the box when it comes to creating your game’s AI players. We will eventually be discussing what a genetic algorithm is as well as neural networks but for now, we need to start with the basics.</description>
      <category>c-and-cpp</category>
      <category>games</category>
      <category>how-to</category>
      <pubDate>Thu, 20 Nov 2008 10:13:27 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/135044.html</guid>
      <dc:creator>Thierry.Lefort</dc:creator>
      <dc:date>2008-11-20T10:13:27Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/game_ai_genetics_for_games_part_1.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/135044.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>One of the biggest features lacking in most small games and even larger games is some form of intelligent computer player. This article series is aimed to get you, the developer, to start thinking outside of the box when it comes to creating your game’s AI players. We will eventually be discussing what a genetic algorithm is as well as neural networks but for now, we need to start with the basics.<br/><br/><a href='http://www.developerzone.com/links/rss/game_ai_genetics_for_games_part_1.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=135044' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>135044</dz:linkId>
      <dz:submitDate>2008-11-19T09:08:09Z</dz:submitDate>
      <dz:promoteDate>2008-11-20T10:13:27Z</dz:promoteDate>
      <dz:voteUpCount>8</dz:voteUpCount>
      <dz:voteDownCount>0</dz:voteDownCount>
      <dz:clickCount>369</dz:clickCount>
      <dz:commentCount>0</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/135044.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>Thierry.Lefort</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/252611.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>Math for Java Game Programmers, Creating a First-Person Shooter Game</title>
      <link>http://www.developerzone.com/links/rss/math_for_java_game_programmers_creating_a_firstpe.html</link>
      <description>In this lesson, which is the first part of a multi-part miniseries on projections, you will learn how to use the game-math library to create a first-person game in a 3D world. Before getting into the technical details, I am going to give you some background.</description>
      <category>frameworks</category>
      <category>games</category>
      <category>how-to</category>
      <category>java</category>
      <pubDate>Wed, 19 Nov 2008 16:09:31 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/134717.html</guid>
      <dc:creator>Thierry.Lefort</dc:creator>
      <dc:date>2008-11-19T16:09:31Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/math_for_java_game_programmers_creating_a_firstpe.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/134717.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>In this lesson, which is the first part of a multi-part miniseries on projections, you will learn how to use the game-math library to create a first-person game in a 3D world. Before getting into the technical details, I am going to give you some background.<br/><br/><a href='http://www.developerzone.com/links/rss/math_for_java_game_programmers_creating_a_firstpe.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=134717' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>134717</dz:linkId>
      <dz:submitDate>2008-11-18T09:22:47Z</dz:submitDate>
      <dz:promoteDate>2008-11-19T16:09:31Z</dz:promoteDate>
      <dz:voteUpCount>9</dz:voteUpCount>
      <dz:voteDownCount>0</dz:voteDownCount>
      <dz:clickCount>587</dz:clickCount>
      <dz:commentCount>0</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/134717.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>Thierry.Lefort</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/252611.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>jME: Simple Fireworks</title>
      <link>http://www.developerzone.com/links/rss/jme_simple_fireworks.html</link>
      <description>This tutorial is meant for people new to jME.&#xD;
We will make use of ParticleEffects for the explosions, a Controller to shoot the Firework into the Sky and some 3DTest.</description>
      <category>frameworks</category>
      <category>games</category>
      <category>java</category>
      <category>open source</category>
      <pubDate>Thu, 13 Nov 2008 15:14:36 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/133616.html</guid>
      <dc:creator>Thierry.Lefort</dc:creator>
      <dc:date>2008-11-13T15:14:36Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/jme_simple_fireworks.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/133616.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>This tutorial is meant for people new to jME.
We will make use of ParticleEffects for the explosions, a Controller to shoot the Firework into the Sky and some 3DTest.<br/><br/><a href='http://www.developerzone.com/links/rss/jme_simple_fireworks.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=133616' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>133616</dz:linkId>
      <dz:submitDate>2008-11-13T10:36:00Z</dz:submitDate>
      <dz:promoteDate>2008-11-13T15:14:36Z</dz:promoteDate>
      <dz:voteUpCount>6</dz:voteUpCount>
      <dz:voteDownCount>0</dz:voteDownCount>
      <dz:clickCount>203</dz:clickCount>
      <dz:commentCount>0</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/133616.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>Thierry.Lefort</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/252611.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>Getting Started in Android Game Development</title>
      <link>http://www.developerzone.com/links/rss/getting_started_in_android_game_development.html</link>
      <description>If you're interested in developing a game for the Android platform, there is a lot you need to know. If you have previous experience with game development, moving over to the Android platform won't be all that difficult. You will mostly just need to learn the architecture and API. If you're new to game development, Here is a list of must-knows for getting started in Android game development. This is a good starting point for developers seeking to write any type of mobile game.</description>
      <category>games</category>
      <category>how-to</category>
      <category>java</category>
      <category>mobile</category>
      <pubDate>Fri, 07 Nov 2008 21:46:03 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/132137.html</guid>
      <dc:creator>rbgrn</dc:creator>
      <dc:date>2008-11-07T21:46:03Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/getting_started_in_android_game_development.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/132137.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>If you're interested in developing a game for the Android platform, there is a lot you need to know. If you have previous experience with game development, moving over to the Android platform won't be all that difficult. You will mostly just need to learn the architecture and API. If you're new to game development, Here is a list of must-knows for getting started in Android game development. This is a good starting point for developers seeking to write any type of mobile game.<br/><br/><a href='http://www.developerzone.com/links/rss/getting_started_in_android_game_development.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=132137' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>132137</dz:linkId>
      <dz:submitDate>2008-11-06T17:25:47Z</dz:submitDate>
      <dz:promoteDate>2008-11-07T21:46:03Z</dz:promoteDate>
      <dz:voteUpCount>17</dz:voteUpCount>
      <dz:voteDownCount>0</dz:voteDownCount>
      <dz:clickCount>369</dz:clickCount>
      <dz:commentCount>0</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/132137.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>rbgrn</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/254243.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>Game development using Silverlight 2</title>
      <link>http://www.developerzone.com/links/rss/game_development_using_silverlight_2_developerfus.html</link>
      <description>Implementing a game using Silverlight is a good way to learn its more advanced aspects. Dave Wheeler shows us how, and has some fun on the way.</description>
      <category>.net</category>
      <category>frameworks</category>
      <category>games</category>
      <pubDate>Mon, 03 Nov 2008 12:36:06 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/130871.html</guid>
      <dc:creator>james.crowley</dc:creator>
      <dc:date>2008-11-03T12:36:06Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/game_development_using_silverlight_2_developerfus.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/130871.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>Implementing a game using Silverlight is a good way to learn its more advanced aspects. Dave Wheeler shows us how, and has some fun on the way.<br/><br/><a href='http://www.developerzone.com/links/rss/game_development_using_silverlight_2_developerfus.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=130871' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>130871</dz:linkId>
      <dz:submitDate>2008-11-01T14:01:55Z</dz:submitDate>
      <dz:promoteDate>2008-11-03T12:36:06Z</dz:promoteDate>
      <dz:voteUpCount>7</dz:voteUpCount>
      <dz:voteDownCount>1</dz:voteDownCount>
      <dz:clickCount>204</dz:clickCount>
      <dz:commentCount>0</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/130871.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>james.crowley</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/344047.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>3D Flash Particle Effects with Flint and Papervision</title>
      <link>http://www.developerzone.com/links/rss/3d_flash_particle_effects_with_flint_and_papervis.html</link>
      <description>This article shows you how to use the Flint particle system together with Papervision to create some cool 3D Flash effects.</description>
      <category>flash-flex</category>
      <category>games</category>
      <category>open source</category>
      <category>ria</category>
      <pubDate>Sun, 02 Nov 2008 22:14:25 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/130804.html</guid>
      <dc:creator>mcasperson</dc:creator>
      <dc:date>2008-11-02T22:14:25Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/3d_flash_particle_effects_with_flint_and_papervis.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/130804.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>This article shows you how to use the Flint particle system together with Papervision to create some cool 3D Flash effects.<br/><br/><a href='http://www.developerzone.com/links/rss/3d_flash_particle_effects_with_flint_and_papervis.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=130804' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>130804</dz:linkId>
      <dz:submitDate>2008-11-01T00:54:22Z</dz:submitDate>
      <dz:promoteDate>2008-11-02T22:14:25Z</dz:promoteDate>
      <dz:voteUpCount>7</dz:voteUpCount>
      <dz:voteDownCount>0</dz:voteDownCount>
      <dz:clickCount>276</dz:clickCount>
      <dz:commentCount>0</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/130804.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>mcasperson</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/343648.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>XNA Game Studio 3.0 is LIVE</title>
      <link>http://www.developerzone.com/links/rss/xna_game_studio_30_is_live.html</link>
      <description>Our ultimate goal with XNA Game Studio 3.0 is to continue to provide easy-to-use, approachable tools for hobbyists, academics and indie game developers capable of producing the best games to be shared with the world on Xbox 360, Windows PC and Zune.</description>
      <category>.net</category>
      <category>announcement</category>
      <category>frameworks</category>
      <category>games</category>
      <pubDate>Sat, 01 Nov 2008 19:06:29 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/130452.html</guid>
      <dc:creator>bloid</dc:creator>
      <dc:date>2008-11-01T19:06:29Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/xna_game_studio_30_is_live.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/130452.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>Our ultimate goal with XNA Game Studio 3.0 is to continue to provide easy-to-use, approachable tools for hobbyists, academics and indie game developers capable of producing the best games to be shared with the world on Xbox 360, Windows PC and Zune. <br/><br/><a href='http://www.developerzone.com/links/rss/xna_game_studio_30_is_live.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=130452' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>130452</dz:linkId>
      <dz:submitDate>2008-10-30T20:46:55Z</dz:submitDate>
      <dz:promoteDate>2008-11-01T19:06:29Z</dz:promoteDate>
      <dz:voteUpCount>8</dz:voteUpCount>
      <dz:voteDownCount>2</dz:voteDownCount>
      <dz:clickCount>229</dz:clickCount>
      <dz:commentCount>0</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/130452.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>bloid</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/111696.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>GameJS: A 2d game development framework in JavaScript</title>
      <link>http://www.developerzone.com/links/rss/gamejs_a_2d_game_development_framework_in_javascr.html</link>
      <description>A little while ago I decided to learn something about game development. Being a die-hard web developer, coding games was something completely new, so I started looking for a good language to learn game development in. Obviously C++ is the most popular language for creating commercial high-end games, but the OpenGL and DirectX API’s were both really hard to understand, especially in an unfamiliar language.</description>
      <category>frameworks</category>
      <category>games</category>
      <category>javascript</category>
      <pubDate>Wed, 29 Oct 2008 04:57:07 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/129693.html</guid>
      <dc:creator>bloid</dc:creator>
      <dc:date>2008-10-29T04:57:07Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/gamejs_a_2d_game_development_framework_in_javascr.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/129693.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>A little while ago I decided to learn something about game development. Being a die-hard web developer, coding games was something completely new, so I started looking for a good language to learn game development in. Obviously C++ is the most popular language for creating commercial high-end games, but the OpenGL and DirectX API’s were both really hard to understand, especially in an unfamiliar language.<br/><br/><a href='http://www.developerzone.com/links/rss/gamejs_a_2d_game_development_framework_in_javascr.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=129693' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>129693</dz:linkId>
      <dz:submitDate>2008-10-28T14:32:43Z</dz:submitDate>
      <dz:promoteDate>2008-10-29T04:57:07Z</dz:promoteDate>
      <dz:voteUpCount>7</dz:voteUpCount>
      <dz:voteDownCount>0</dz:voteDownCount>
      <dz:clickCount>295</dz:clickCount>
      <dz:commentCount>0</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/129693.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>bloid</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/111696.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>Flex Tetris Tutorial - Introduction</title>
      <link>http://www.developerzone.com/links/rss/flex_tetris_tutorial_introduction.html</link>
      <description>Have you ever wanted to know how to program a clone of the ever popular&#xD;
Tetris game? Or, have you been looking for a case to use to learn &#xD;
Adobe Flex or Flash? Then this Flex Tetris tutorial is just what you&#xD;
have been looking for! If you already know Flex, you can use it as an&#xD;
example implementation of Tetris. If you want to learn Flex, you can&#xD;
use the Tetris game as a case or working example to get you started. &#xD;
You can try the game online, and download the&#xD;
source code for the game too. So, check it out now! Download the code and&#xD;
create your own custom version of Tetris, before your friends do!:-)&#xD;
&#xD;
Note: The tutorial is work in progress, and will expand over time!</description>
      <category>flash-flex</category>
      <category>games</category>
      <category>how-to</category>
      <category>ria</category>
      <pubDate>Tue, 21 Oct 2008 11:44:09 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/127581.html</guid>
      <dc:creator>Jakob Jenkov</dc:creator>
      <dc:date>2008-10-21T11:44:09Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/flex_tetris_tutorial_introduction.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/127581.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>Have you ever wanted to know how to program a clone of the ever popular
Tetris game? Or, have you been looking for a case to use to learn 
Adobe Flex or Flash? Then this Flex Tetris tutorial is just what you
have been looking for! If you already know Flex, you can use it as an
example implementation of Tetris. If you want to learn Flex, you can
use the Tetris game as a case or working example to get you started. 
You can try the game online, and download the
source code for the game too. So, check it out now! Download the code and
create your own custom version of Tetris, before your friends do!:-)

Note: The tutorial is work in progress, and will expand over time!<br/><br/><a href='http://www.developerzone.com/links/rss/flex_tetris_tutorial_introduction.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=127581' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>127581</dz:linkId>
      <dz:submitDate>2008-10-21T09:56:35Z</dz:submitDate>
      <dz:promoteDate>2008-10-21T11:44:09Z</dz:promoteDate>
      <dz:voteUpCount>10</dz:voteUpCount>
      <dz:voteDownCount>0</dz:voteDownCount>
      <dz:clickCount>601</dz:clickCount>
      <dz:commentCount>2</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/127581.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>jj83777</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/131196.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>Start to Finish: Publishing a Commercial iPhone Game</title>
      <link>http://www.developerzone.com/links/rss/start_to_finish_publishing_a_commercial_iphone_ga.html</link>
      <description>This is a story about how I took an idea and made it into a commercial game. In this article I will try to focus on how to get a game done - a problem many independent developers face. During the development of my game, Asterope, I took a lot of screenshots from many of the development stages that show how the game gradually came to life. Hope you enjoy the read and learn something!</description>
      <category>apple</category>
      <category>games</category>
      <pubDate>Fri, 17 Oct 2008 08:01:48 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/126505.html</guid>
      <dc:creator>bloid</dc:creator>
      <dc:date>2008-10-17T08:01:48Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/start_to_finish_publishing_a_commercial_iphone_ga.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/126505.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>This is a story about how I took an idea and made it into a commercial game. In this article I will try to focus on how to get a game done - a problem many independent developers face. During the development of my game, Asterope, I took a lot of screenshots from many of the development stages that show how the game gradually came to life. Hope you enjoy the read and learn something! <br/><br/><a href='http://www.developerzone.com/links/rss/start_to_finish_publishing_a_commercial_iphone_ga.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=126505' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>126505</dz:linkId>
      <dz:submitDate>2008-10-16T19:08:50Z</dz:submitDate>
      <dz:promoteDate>2008-10-17T08:01:48Z</dz:promoteDate>
      <dz:voteUpCount>9</dz:voteUpCount>
      <dz:voteDownCount>0</dz:voteDownCount>
      <dz:clickCount>262</dz:clickCount>
      <dz:commentCount>0</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/126505.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>bloid</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/111696.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>Procedural Spooling In Games</title>
      <link>http://www.developerzone.com/links/rss/procedural_spooling_in_games.html</link>
      <description>In this in-depth technical article, originally published in Game Developer magazine, Neversoft co-founder West examines how procedural generated content and compression can lead to expanding vistas for your open-world games.</description>
      <category>games</category>
      <category>how-to</category>
      <pubDate>Mon, 13 Oct 2008 19:00:41 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/125395.html</guid>
      <dc:creator>Thierry.Lefort</dc:creator>
      <dc:date>2008-10-13T19:00:41Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/procedural_spooling_in_games.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/125395.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>In this in-depth technical article, originally published in Game Developer magazine, Neversoft co-founder West examines how procedural generated content and compression can lead to expanding vistas for your open-world games.<br/><br/><a href='http://www.developerzone.com/links/rss/procedural_spooling_in_games.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=125395' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>125395</dz:linkId>
      <dz:submitDate>2008-10-13T08:26:59Z</dz:submitDate>
      <dz:promoteDate>2008-10-13T19:00:41Z</dz:promoteDate>
      <dz:voteUpCount>4</dz:voteUpCount>
      <dz:voteDownCount>0</dz:voteDownCount>
      <dz:clickCount>118</dz:clickCount>
      <dz:commentCount>0</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/125395.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>Thierry.Lefort</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/252611.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>Math for Java Game Programmers, Getting Started with the Vector Dot Product</title>
      <link>http://www.developerzone.com/links/rss/math_for_java_game_programmers_getting_started_wi.html</link>
      <description>This lesson is the first part of a two-part mini-series on the vector dot product.  By the time you finish both parts, you will learn the fundamentals of the vector dot product in both 2D and 3D, you will learn how to update the game-math library to support various aspects of the vector dot product, and you will learn how to write 2D and 3D programs that use the vector dot product for various applications such as the back-face culling procedure that was used to convert the left image in Figure 1 to the right image in Figure 1.</description>
      <category>games</category>
      <category>java</category>
      <pubDate>Tue, 07 Oct 2008 16:41:21 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/123798.html</guid>
      <dc:creator>Thierry.Lefort</dc:creator>
      <dc:date>2008-10-07T16:41:21Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/math_for_java_game_programmers_getting_started_wi.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/123798.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>This lesson is the first part of a two-part mini-series on the vector dot product.  By the time you finish both parts, you will learn the fundamentals of the vector dot product in both 2D and 3D, you will learn how to update the game-math library to support various aspects of the vector dot product, and you will learn how to write 2D and 3D programs that use the vector dot product for various applications such as the back-face culling procedure that was used to convert the left image in Figure 1 to the right image in Figure 1.<br/><br/><a href='http://www.developerzone.com/links/rss/math_for_java_game_programmers_getting_started_wi.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=123798' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>123798</dz:linkId>
      <dz:submitDate>2008-10-07T08:02:21Z</dz:submitDate>
      <dz:promoteDate>2008-10-07T16:41:21Z</dz:promoteDate>
      <dz:voteUpCount>10</dz:voteUpCount>
      <dz:voteDownCount>0</dz:voteDownCount>
      <dz:clickCount>274</dz:clickCount>
      <dz:commentCount>0</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/123798.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>Thierry.Lefort</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/252611.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>5 Things to Do When You’re Stuck Developing Your Game</title>
      <link>http://www.developerzone.com/links/rss/5_things_to_do_when_youre_stuck_developing_your_g.html</link>
      <description>We’ve all had those moments, when you have no inspiration for creating another game, or when you don’t know what to do next in your current project. To writers, it’s known as “writer’s block”. To us, it’s just an inspirational slump. Here are some techniques to overcoming this block of inspiration.</description>
      <category>flash-flex</category>
      <category>games</category>
      <category>opinion</category>
      <category>research</category>
      <pubDate>Mon, 06 Oct 2008 19:09:33 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/123318.html</guid>
      <dc:creator>mrsun613</dc:creator>
      <dc:date>2008-10-06T19:09:33Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/5_things_to_do_when_youre_stuck_developing_your_g.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/123318.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>We’ve all had those moments, when you have no inspiration for creating another game, or when you don’t know what to do next in your current project. To writers, it’s known as “writer’s block”. To us, it’s just an inspirational slump. Here are some techniques to overcoming this block of inspiration.<br/><br/><a href='http://www.developerzone.com/links/rss/5_things_to_do_when_youre_stuck_developing_your_g.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=123318' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>123318</dz:linkId>
      <dz:submitDate>2008-10-06T01:06:21Z</dz:submitDate>
      <dz:promoteDate>2008-10-06T19:09:33Z</dz:promoteDate>
      <dz:voteUpCount>11</dz:voteUpCount>
      <dz:voteDownCount>0</dz:voteDownCount>
      <dz:clickCount>369</dz:clickCount>
      <dz:commentCount>0</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/123318.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>mrsun613</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/312774.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>Conduit for Flash Pixel Bender</title>
      <link>http://www.developerzone.com/links/rss/conduit_for_flash_pixel_bender.html</link>
      <description>Adobe's new Pixel Bender technology in Flash Player 10 is great because it allows totally custom realtime graphics filters and fast parallel computation. But the specialized Pixel Bender language means the learning curve can be high. Conduit is a visual tool that makes it easy to take advantage of Pixel Bender without writing code.</description>
      <category>flash-flex</category>
      <category>games</category>
      <category>news</category>
      <category>ria</category>
      <pubDate>Fri, 03 Oct 2008 17:58:29 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/122897.html</guid>
      <dc:creator>pojala</dc:creator>
      <dc:date>2008-10-03T17:58:29Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/conduit_for_flash_pixel_bender.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/122897.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>Adobe's new Pixel Bender technology in Flash Player 10 is great because it allows totally custom realtime graphics filters and fast parallel computation. But the specialized Pixel Bender language means the learning curve can be high. Conduit is a visual tool that makes it easy to take advantage of Pixel Bender without writing code.<br/><br/><a href='http://www.developerzone.com/links/rss/conduit_for_flash_pixel_bender.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=122897' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>122897</dz:linkId>
      <dz:submitDate>2008-10-03T13:35:34Z</dz:submitDate>
      <dz:promoteDate>2008-10-03T17:58:29Z</dz:promoteDate>
      <dz:voteUpCount>7</dz:voteUpCount>
      <dz:voteDownCount>0</dz:voteDownCount>
      <dz:clickCount>204</dz:clickCount>
      <dz:commentCount>0</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/122897.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>pojala</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/340849.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>Simple Tic-Tac-Toe AI in JavaScript</title>
      <link>http://www.developerzone.com/links/rss/m3rlinez_simple_tictactoe_ai_in_javascript.html</link>
      <description>Demonstration of simple Tic-Tac-Toe AI written completely in Java Script using Minimax method. Source code provided :)</description>
      <category>games</category>
      <category>javascript</category>
      <category>open source</category>
      <category>research</category>
      <pubDate>Wed, 01 Oct 2008 08:39:09 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/120771.html</guid>
      <dc:creator>Natthawut Kulnirundorn</dc:creator>
      <dc:date>2008-10-01T08:39:09Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/m3rlinez_simple_tictactoe_ai_in_javascript.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/120771.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>Demonstration of simple Tic-Tac-Toe AI written completely in Java Script using Minimax method. Source code provided :)<br/><br/><a href='http://www.developerzone.com/links/rss/m3rlinez_simple_tictactoe_ai_in_javascript.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=120771' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>120771</dz:linkId>
      <dz:submitDate>2008-09-29T10:41:30Z</dz:submitDate>
      <dz:promoteDate>2008-10-01T08:39:09Z</dz:promoteDate>
      <dz:voteUpCount>8</dz:voteUpCount>
      <dz:voteDownCount>0</dz:voteDownCount>
      <dz:clickCount>379</dz:clickCount>
      <dz:commentCount>0</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/120771.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>m3rlinez</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/326171.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>Pointers and Vectors and Lists, OH MY!</title>
      <link>http://www.developerzone.com/links/rss/pointers_and_vectors_and_lists_oh_my_aigamedevcom.html</link>
      <description>The two questions that I needed to solve were:&#xD;
&#xD;
   1.&#xD;
&#xD;
      How do I store these collections of information?&#xD;
   2.&#xD;
&#xD;
      How do I reference individual items in that collection from elsewhere in the game?</description>
      <category>database</category>
      <category>games</category>
      <category>how-to</category>
      <pubDate>Tue, 30 Sep 2008 14:51:33 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/121281.html</guid>
      <dc:creator>Thierry.Lefort</dc:creator>
      <dc:date>2008-09-30T14:51:33Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/pointers_and_vectors_and_lists_oh_my_aigamedevcom.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/121281.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>The two questions that I needed to solve were:

   1.

      How do I store these collections of information?
   2.

      How do I reference individual items in that collection from elsewhere in the game?<br/><br/><a href='http://www.developerzone.com/links/rss/pointers_and_vectors_and_lists_oh_my_aigamedevcom.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=121281' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>121281</dz:linkId>
      <dz:submitDate>2008-09-30T08:19:48Z</dz:submitDate>
      <dz:promoteDate>2008-09-30T14:51:33Z</dz:promoteDate>
      <dz:voteUpCount>8</dz:voteUpCount>
      <dz:voteDownCount>0</dz:voteDownCount>
      <dz:clickCount>109</dz:clickCount>
      <dz:commentCount>0</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/121281.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>Thierry.Lefort</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/252611.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>What Ben Franklin’s 13 Virtues can Teach us About Game Development Part 2</title>
      <link>http://www.developerzone.com/links/rss/what_ben_franklins_13_virtues_can_teach_us_about_2.html</link>
      <description>We all know who Benjamin Franklin is, one of the greatest Americans in history. His brilliant ideas have survived the centuries without any signs of disappearing. One of his greatest ideas was the idea of personal development. To assist himself in his development as a human, he created a list of thirteen virtues which he would try to focus on following. These virtues can all be applied to the game development process, as I will show you today.</description>
      <category>flash-flex</category>
      <category>games</category>
      <category>opinion</category>
      <category>research</category>
      <pubDate>Mon, 29 Sep 2008 07:26:15 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/120478.html</guid>
      <dc:creator>mrsun613</dc:creator>
      <dc:date>2008-09-29T07:26:15Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/what_ben_franklins_13_virtues_can_teach_us_about_2.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/120478.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>We all know who Benjamin Franklin is, one of the greatest Americans in history. His brilliant ideas have survived the centuries without any signs of disappearing. One of his greatest ideas was the idea of personal development. To assist himself in his development as a human, he created a list of thirteen virtues which he would try to focus on following. These virtues can all be applied to the game development process, as I will show you today.<br/><br/><a href='http://www.developerzone.com/links/rss/what_ben_franklins_13_virtues_can_teach_us_about_2.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=120478' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>120478</dz:linkId>
      <dz:submitDate>2008-09-28T15:51:25Z</dz:submitDate>
      <dz:promoteDate>2008-09-29T07:26:15Z</dz:promoteDate>
      <dz:voteUpCount>6</dz:voteUpCount>
      <dz:voteDownCount>0</dz:voteDownCount>
      <dz:clickCount>114</dz:clickCount>
      <dz:commentCount>0</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/120478.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>mrsun613</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/312774.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>What Ben Franklin’s 13 Virtues can Teach us About Game Development Part 1</title>
      <link>http://www.developerzone.com/links/rss/what_ben_franklins_13_virtues_can_teach_us_about.html</link>
      <description>We all know who Benjamin Franklin is, one of the greatest Americans in history. His brilliant ideas have survived the centuries without any signs of disappearing. One of his greatest ideas was the idea of personal development. To assist himself in his development as a human, he created a list of thirteen virtues which he would try to focus on following. These virtues can all be applied to the game development process, as I will show you today.</description>
      <category>flash-flex</category>
      <category>games</category>
      <category>opinion</category>
      <category>research</category>
      <pubDate>Sat, 27 Sep 2008 01:48:46 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/119354.html</guid>
      <dc:creator>mrsun613</dc:creator>
      <dc:date>2008-09-27T01:48:46Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/what_ben_franklins_13_virtues_can_teach_us_about.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/119354.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>We all know who Benjamin Franklin is, one of the greatest Americans in history. His brilliant ideas have survived the centuries without any signs of disappearing. One of his greatest ideas was the idea of personal development. To assist himself in his development as a human, he created a list of thirteen virtues which he would try to focus on following. These virtues can all be applied to the game development process, as I will show you today.<br/><br/><a href='http://www.developerzone.com/links/rss/what_ben_franklins_13_virtues_can_teach_us_about.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=119354' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>119354</dz:linkId>
      <dz:submitDate>2008-09-25T21:45:18Z</dz:submitDate>
      <dz:promoteDate>2008-09-27T01:48:46Z</dz:promoteDate>
      <dz:voteUpCount>5</dz:voteUpCount>
      <dz:voteDownCount>0</dz:voteDownCount>
      <dz:clickCount>272</dz:clickCount>
      <dz:commentCount>0</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/119354.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>mrsun613</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/312774.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>Bejeweled JavaScript game</title>
      <link>http://www.developerzone.com/links/rss/bejeweled_javascript_game.html</link>
      <description>Playable game in 200 lines of html/javascript. No any 3d libraries or macromedia flash. &#xD;
Has smooth movement and fade effects. &#xD;
Also there is some notes how it was done.</description>
      <category>css-html</category>
      <category>games</category>
      <category>javascript</category>
      <category>web 2.0</category>
      <pubDate>Fri, 26 Sep 2008 17:11:14 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/119172.html</guid>
      <dc:creator>ahot</dc:creator>
      <dc:date>2008-09-26T17:11:14Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/bejeweled_javascript_game.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/119172.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>Playable game in 200 lines of html/javascript. No any 3d libraries or macromedia flash. 
Has smooth movement and fade effects. 
Also there is some notes how it was done.<br/><br/><a href='http://www.developerzone.com/links/rss/bejeweled_javascript_game.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=119172' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>119172</dz:linkId>
      <dz:submitDate>2008-09-25T10:46:50Z</dz:submitDate>
      <dz:promoteDate>2008-09-26T17:11:14Z</dz:promoteDate>
      <dz:voteUpCount>12</dz:voteUpCount>
      <dz:voteDownCount>0</dz:voteDownCount>
      <dz:clickCount>404</dz:clickCount>
      <dz:commentCount>0</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/119172.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>ahot</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/328104.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>Unreal Engine modding (part one)</title>
      <link>http://www.developerzone.com/links/rss/unreal_engine_modding_part_one.html</link>
      <description>An introduction to Unreal modding and a video of an example.</description>
      <category>games</category>
      <category>how-to</category>
      <category>other languages</category>
      <pubDate>Thu, 25 Sep 2008 11:29:24 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/118335.html</guid>
      <dc:creator>poleman</dc:creator>
      <dc:date>2008-09-25T11:29:24Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/unreal_engine_modding_part_one.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/118335.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>An introduction to Unreal modding and a video of an example.<br/><br/><a href='http://www.developerzone.com/links/rss/unreal_engine_modding_part_one.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=118335' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>118335</dz:linkId>
      <dz:submitDate>2008-09-23T19:14:38Z</dz:submitDate>
      <dz:promoteDate>2008-09-25T11:29:24Z</dz:promoteDate>
      <dz:voteUpCount>9</dz:voteUpCount>
      <dz:voteDownCount>0</dz:voteDownCount>
      <dz:clickCount>225</dz:clickCount>
      <dz:commentCount>2</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/118335.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>poleman</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/226351.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>Project Darkstar Developer Challenge</title>
      <link>http://www.developerzone.com/links/rss/project_darkstar_developer_challenge.html</link>
      <description>Sun Microsystems, Inc. has announced that it is sponsoring the Project Darkstar Developer Challenge. This contest for independent developers and students is intended to to encourage and recognize innovation and community participation in the development of Project Darkstar-related technology contributions and to encourage sharing and growth of resources available to community members.</description>
      <category>frameworks</category>
      <category>games</category>
      <category>java</category>
      <category>news</category>
      <pubDate>Wed, 24 Sep 2008 07:47:14 GMT</pubDate>
      <guid isPermaLink="false">http://www.developerzone.com/links/118311.html</guid>
      <dc:creator>bloid</dc:creator>
      <dc:date>2008-09-24T07:47:14Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.developerzone.com/links/rss/project_darkstar_developer_challenge.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/118311.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>Sun Microsystems, Inc. has announced that it is sponsoring the Project Darkstar Developer Challenge. This contest for independent developers and students is intended to to encourage and recognize innovation and community participation in the development of Project Darkstar-related technology contributions and to encourage sharing and growth of resources available to community members.<br/><br/><a href='http://www.developerzone.com/links/rss/project_darkstar_developer_challenge.html'><img src='http://www.developerzone.com/links/voteCountImage?linkId=118311' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>118311</dz:linkId>
      <dz:submitDate>2008-09-23T18:32:35Z</dz:submitDate>
      <dz:promoteDate>2008-09-24T07:47:14Z</dz:promoteDate>
      <dz:voteUpCount>7</dz:voteUpCount>
      <dz:voteDownCount>0</dz:voteDownCount>
      <dz:clickCount>326</dz:clickCount>
      <dz:commentCount>0</dz:commentCount>
      <dz:thumbnail>http://www.developerzone.com/links/images/thumbs/120x90/118311.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>bloid</dz:username>
        <dz:userimage>http://www.developerzone.com/links/images/avatars/111696.gif</dz:userimage>
      </dz:submitter>
    </item>
  </channel>
</rss>

